Although somewhat familiar with both games, I have never actually played either of them. I know they are third person, cost money to play, and take up a lot of time should you let them.That being said, I chose to hypothetically play EverQuest II, mainly because I know less about this game then I do about World of Warcraft. I can’t see myself playing either of these games in the near future (especially with the recent acquiring of a Wii Fit). In any case, let’s proceed on to my new identity.
One of the most important things to me when choosing a character or any form of electronic representation is the looks. It isn’t the be all end all, but it always remains near the top of my importance. This is because if I am going to have to look at it for a long time, I better like the design and aesthetics. It always seems that evil characters look more interesting then the good characters. EverQuest II holds up this belief of mine. The good characters like Wood Elves, Froglok and Halfings all look “dorky”. The only interesting one is the Fae race. The neutral class of Erudite is rather classy, as well as the Half Elf. I admit that I am only partial to the Half Elf because the character is depicted with a mohawk hair cut. For looks alone, I would have to choose the Erudite, with the Fae coming close second.
Their descriptions send me in another direction. I am drawn towards the Evil Ratonga because of how stealthy, sleuthy and intelligent they are. I dislike that they are depicted in a rat like fashion, but they sound like they have potential to excel in the game. It should be noted that I will easily choose an ugly character over a good looking character if it means they are more versatile and better performing in game. If I was more skilled, I might choose a character that would give me more of a challenge, which may also earn the respect of fellow gamers if I became quite skilled with the character. The choice for my character would be Ratonga over the Erudite. The evil nature is a pleasant change from typical video games, they have no masters and lack religious undertones, and they seem like a character that would be a wise choice.
The name I would bestow upon my online character would be Voldo, named after one of my favourite characters from the fighting series Soul Calibur. My character would be sneaky, cunning, manipulative and a user. I would only form friendships in the game if I benefitted from it. I want to succeed and I would be willing to do it at any cost. The fact that I look like a rat in the game would probably give an already untrustworthy feeling to my character, so why not capitalize on that?
I do not think there would be anything similar between my character and myself. Perhaps we are both intelligent and ambitious, but that is most likely where it would end. Again, I would like to steer clear from religious undertones. A coercer would be the choice of class for my character. I would enjoy controlling other characters, and feel it is something that can add flexibility and might to an already mentally strong character.
I do have some characters that I use in virtual worlds. I have a Mii created which I use in Wii sports, as well as in Mario Kart Wii. In Mario Kart Wii, my character is classified as a heavy kart. I think I am average weight and belong in the medium weight division. I believe it has something do to with the original creation of my Mii last year. I also had an identity on Need For Speed Underground. I became a very good drifter in the game, eventually joining together with another person I drifted with forming a drifting club known only by adding V at the end of our names. EclipserV was my screen name. It was important because I not only excelled at drifting, but excelled using the Mitsubishi Eclipse which was not one of the preferred cars to drift in. I enjoyed the idea of entering drifting contests as an underdog and then beating the cars which were more known for drifting.
Appearance matters only if nothing else does. Like most things, it is a continuum which also has other areas of measurement including character skills and attributes. When choosing a character, all of these things come into play.
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